Radegast 2.33 is now available for download. Due to unfortunate circumstances in my life, I was without a home and thus without a computer for several months in the last year, and it has taken me quite some time to dig out of the pandemic-fueled situation. Thankfully for you, many volunteers have stepped up and offered code contributions while I
Radegast 2.32 is now available for download on the downloads page. This is another minor release which fixes long-standing login issues with parsing LLSD-XML in the login response. With a recent change in Second Life, this issue has reached epidemic level, and I am happy to announce 2.32 fixes logins for those who were unable to. I am thankful for
Radegast 2.31 is now available for download on the downloads page. This update is recommend as it is entirely bug fixes. 2.30 turned out rather rough, and I have done my best to fix some of the more prominent issues. Windows exe installer now bundles VC++ runtime for SLVoice. (Voice crashing on install), missing plugins are installed again, Voice console
Release 2.30 is now available for download on the Downloads page per my usual modus operandi. Also note, 2.30.99 was released earlier tonight with some audio bugs and broken tarball. I have rereleased it as 2.30.120 with the bug resolved. Important upgrade note: If you are upgrading from an older version of Radegast on Windows, it is recommended but not
Release 2.29 is now available for download on the Downloads page per my modus operandi. This version includes several protocol updates and bugfixes. Baked on Mesh, extended texture entries, and Animated Mesh are now all supported on the protocol “under-the-hood” level with wider support coming in the future. 3D mode has not been updated to support baked on mesh yet.
The current supported method for fetching assets is now supported in 2.28. This is an update you will really want to do. It fixes missing functionality like playing inworld sounds and animations, viewing landmarks. You may also notice a little more “pep” when fetching textures and mesh. Beside those changes, there are some minor fixes regarding command line arguments, and