Radegast 2.29

Cinderblocks/ October 9, 2019/ releases/ 16 comments

Release 2.29 is now available for download on the Downloads page per my modus operandi.

This version includes several protocol updates and bugfixes. Baked on Mesh, extended texture entries, and Animated Mesh are now all supported on the protocol “under-the-hood” level with wider support coming in the future. 3D mode has not been updated to support baked on mesh yet. It doesn’t support several mesh features yet, so this should come as no surprise. 3D mode is not currently a top priority, but patches improving 3D support are very welcome. These protocol changes are important for stability and compatibility connecting to Second Life.

Universal type wearables are now supported. Avatar_lad and character files were updated to their most current versions.

Logins have been improved after a few reports of sign in problems. However, I cannot speak to specific issues because they were not filed in a bug report which makes it a great deal more cumbersome to track and updated. If you find a bug, please report it in our issue tracker. Doing so will improve the chances of your bugs being worked on.

Changes were made to the Touch behavior which will improve compatibility with scripted objects (such as Fish Hunt). Touch/Grab/DeGrab all now adhere to protocol from Second Life documentation. If you find a script no longer responds to your touch in 2.29, please have the script creator fix it following the guidelines found in the Second Life LSL scripting wiki. In the future, I hope to enable full texture coordinate touches in Object View and 3D mode in future releases.

Windows is still the primary target. Mac and Linux users can install using the Windows installer via Wine. The Linux/Mac tarball is still experimental and not guaranteed to work. Cross compatibility patches are welcome.

As always, bug reports can be filed on the bug tracker, and code contributions are welcome! I cannot stress enough how much I appreciate bug reports being filed on the issue tracker itself.

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  1. I am using Debian 9 and tried to install it using wine of the latest release. The only thing that is working is i am able to login. No attachments load, no 3d view (click on 3d view crashes radegast), Not able to do right click on avatar names to use any features at all. Right click opens the window with Profile, Teleport etc but on select anything from that window, it disappears and nothing happens. What am i missing besides wine on my Debian?

  2. I’m trying to use Radegast to view two separate HUDs on two different games (Tiny Empires and Tiny Empires 3000.) One has a light background and the other has a dark background. Often after clicking something in the dark background HUD, Radegast will flip the background of the lighter HUD to dark making it unreadable. Can you look into preventing this color change?

  3. You don’t need Wine to run Radegast on Debian. Just install the package mono-complete (sudo apt install –install-recommends mono-complete), and it should work.

  4. radegast is sadly proving to be a source if irritation lately. I’ve used it for quite some time, but it doesn’t support one of the newer functions SL added properly. You can add items together to the same slot with no issue, but on next login anything past the first per attachment point is gone…

    1. When you say same slot, do you mean wearable layers or attachments?

      1. I meant attachments.

  5. I can’t even log in with 2.29 on linux… and I can’t create an account to file a ticket.

  6. I can’t log in with 2.29 on linux, I can’t create an account on the issue tracker to be able to report it, my comment here gets disapproved?

  7. I want to know if is possible crossing sims now with this update, as each time I join with friends to their cars, or motorcycles, or boats, I can’t crossing sims and they need to stop, tp me and I need to sit again, I need to do that in all crossing sims.

    1. Not yet. This is one of the more complicated operations to perform in Second Life. No timeline for when it will be available, but it is planned.

  8. Half the problem is there is no real instructions provided either with the file or on the web site. So your left guessing on how to set up the native Linux version and running the Windows version is not much better with PlayOnLinux on Wine. In fact all it does for me is crash there. Version 2.18 has almost no issues though with the exception of fonts not showing properly.

    Bottom line unless there is actually some clear instructions on how to set it up properly both natively and using Wine it’s going to run and look like complete and total poo. It works like a charm on Windows though. So there is that. lol I wouldn’t recommend it for Linux though. Not at this time anyway.

    If I can actually be bothered to work out how to set it up to run with out issues and not needing the command line to run it every time then I’ll post them. In anyone else can work out a fix that’d be great also if you can post them up. Thanks in advance. Merry Christmas all and have a Happy New Years. 😉

    1. Progress is being made. Once .NET5 is out, we should have stellar support across the board. Things are still in flux.

      Now that the no change window has passed, expect a new version soon.

  9. Just a thought: as far as I know, microsoft now offers “real” dotNET for linux. Maybe radegast on linux could do better with that instead of mono?

    1. That’s the plan when .NET Core finally supports WinForms. We’re looking at another framework bump in the next release and see where that goes for Linux.

      1. I like the sound of that – currently radegast simply does not work well on linux – 2.28 can login but not teleport, 2.29 can’t even login at all.

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