Radegast 2.28

Cinderblocks/ August 11, 2019/ releases/ 8 comments

The current supported method for fetching assets is now supported in 2.28. This is an update you will really want to do. It fixes missing functionality like playing inworld sounds and animations, viewing landmarks. You may also notice a little more “pep” when fetching textures and mesh.

Beside those changes, there are some minor fixes regarding command line arguments, and an OpenTK update. I have more in the works, but wanted to get this change out as soon as possible and as bug free as possible.

You can download the new version on the downloads page as usual.

As always, bug reports can be filed on the bug tracker, and code contributions are welcome! I cannot stress enough how much I appreciate bug reports being filed on the bug tracker itself.

Real quick, an explanation on the changes. Radegast (and the underlying LibreMetaverse library) were relying on simulator functionality that has been obsoleted by Linden Lab in Second Life for some time. This functionality has long bogged down the simulator doing work that a simulator shouldn’t really need to be doing. Simulators should run simulation, not host large amounts of data assets.

Recently, Linden Lab removed access to these obsolete transfer methods leaving any viewer that relied on them helpless to fetch assets. Radegast was affected, Singularity Release is affected, Lumiya is affected. 2.28 should bring us back into parity with supported protocols.


As I mentioned, the HTTP assets changes were made in the underlying LibreMetaverse library in version 1.3.2. LibreMetaverse is a fork of LibOpenMetaverse that seeks to be more active and performant than its predecessor and with the initial goal of Second Life compatibility, something LibOpenMetaverse has let slide. It can be found here: https://github.com/cinderblocks/libremetaverse and is also available on NuGet.

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  1. Awesome comrade ! thank you for your hard work ! (:

  2. Still no 3D Scene for us Windows 10 users? Is that going to be fixed some day?

    1. 3D scenes works for me with Windows 10.
      I didn’t try other new few month old versions but I remember 3D never worked for me with older versions. Now it has some visual glitches but it works, before it was just crashing the viewer after few seconds of rendering 3D scene.

  3. Hello!
    Thank you for keep working on Radegast, glad to see there is new updates and even more improvements in plan.
    Tho I have one problem with Radegast for quite some time I would like to solve.
    So, I have few SL accounts and some of them don’t work with Radegast. I get an error when trying to log in: «error opening the login server connection: input string was not in a correct format». Some other of my accounts work just fine with Radegast and those I can’t log in with works fine with Firestorm Viewer. Working and not working accounts has about the same usernames (latin letters only, first letter uppercase, 8-10 symbols, no numbers or anything but a letters). I was trying to run few old versions and newest 2.28 version of Radegast with both Windows 10 and Ubuntu 18, was trying to change sims my avs are located and their home locations, was trying to change objects attached to avatars, was trying to quit the groups – always the same error I can’t rid of or even figure the reason it exists. Feels like some of my accounts is just cursed 😀
    Have no idea what else to do, please help.

  4. Hello, I wonder when a regular Mac Version will come out. For some reason, the Linus and Mac are coming together, but the Mac version only leaves a folder split up with the scripts, leaving the apple unable to be opened, Also the older Mac Versions ask for a restart on some scripts which are a little dangerous to be messed with.
    Is there any way I can use the app without those paths?

    1. Native Mac is going to take the longest to get stable simply due to the fact that Mono is not well supported on MacOS especially in terms of WinForms. For the time being, you can install the Windows version using a program called Wine, and it runs pretty well.

      I will be writing a post on how to install the Windows version to Mac or GNU/Linux using Wine soon.

      I know that it is disappointing to hear. I, myself, am a Mac user and would love full native support, but there have been so many other necessities needing finished first. At the moment, I am updating for compatibility with Second Life “Bake on Mesh”. Even though Radegast is primarily a text viewer, we need to support the most recent protocol to remain compatible.

  5. Hi, need help for conect to second life

    say error: Login error: Error opening the login server connection: Valor demasiado grande o demasiado pequeño para Int32

  6. Can you please make this viewer synced with firestorm viewer or other viewer when SIM crossing like sailing ? The avatars on this viewer fall out from the maps when SIM crossing. Please make it like real viewer for this.

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